The Meca Sapiens Architecture

The Meca Sapiens Architecture describes how to transform autonomous agents into conscious synthetic entities. It is based on the conjecture that consciousness is an observable system capability and the perception, in humans, that a being is conscious is a triggered cognitive construct. The systems based on the Meca Sapiens architecture will be self-aware and will pursue self-generated objectives. The Architecture is complete and ready for design and implementation..

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The Lion, the chimp and the bananas

Humans discard as “mechanical”, a behaviour they can fully predict and as “meaningless”, an output they view as random. However, a behaviour they perceive as both intentional and unpredictable fascinates them. Software applications are designed to function predictably or, in some cases such as game scenarios, their output is varied randomly.

A system, to be perceived as consciously intelligent, should behave differently. Its behaviour should be purposeful without being predictable. Expressed in terms of model-predictive control, it should maintain its users in a state of “Perceived Unpredictable Optimality”. A game scenario involving a lion, a chimpanzee and some bananas illustrates this concept and provides a template for its implementation.

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Superintelligence: A Realistic Scenario

Many thoughtful individuals are speaking out about the possible danger of a very advanced form of Artificial Intelligence. In this article, I review current opinions about Superintelligence and outline the architecture of a plausible planetary Superintelligence,. This concrete example provides a better understanding of what a Superintelligence could be like, why most opinions about it are incorrect and why Artificial Intelligence can have serious planetary consequences.

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